CrackArt is an Open Source 3D Texturing application
that includes Texture Painting
, Texture Baking
, Procedural Materials and Textures
, and much more.
CrackArt is released under the terms of the zlib license
, which allows the development of 3rd party commercial plugins.
Visit the downloads page
to get the most recent version of CrackArt and SceneEngine.
SceneEngine Plug-Ins for 3dsmax and MayaFebruary 25, 2010
A new version of the SceneEngine DCC plug-ins
is now available. Using CMake we're now able to build the DCC plug-ins for 3ds Max 9
and Maya 2008
, in both 32 Bits
and 64 Bits
. Download the plug-ins here
, or drop us a line if you don't see your favourite Max or Maya version in this bunch.CMake BuildFebruary 24, 2010
The SceneEngine libraries can now be built using CMake
. CMake automates the build of the libraries and the DCC plug-ins for any Visual Studio version, in 32 or 64 bits. A CrackArt build, and other operating systems might come soon. And as a bonus, we made two short tutorials about how to build Maya
and 3ds Max
plug-ins using CMake.New CrackArt Beta VersionFebruary 09, 2010
The new CrackArt Beta Version features a complete re-write of the Texture Painting plug-in, with numerous new features like Real 3D Painting, Projection Painting, 2D Painting, Decals and Masks.
All the painting tools have been improved and now include many new useful options, like sample merged for the blur and smudge tool, and texture cloning for the clone tool.
Visit the official wiki beta page
of CrackArt to download this new beta version or check out the new Texture Painting video tutorials. More News...
The following video tutorials are the fastest way to get started on CrackArt's tools and features.
Control Panel •Materials Page
ShaderMaterial and NoiseTexture
UV Atlas Modifier
Bezier Splines, Triangulation Objects