Description
CrackArt is a free open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture.
CrackArt is released under the terms of the zlib license, which allows the development of 3rd party commercial plugins.
Alpha Stage Goals
CrackArt is currently in Alpha stage, but in order to provide more functionality while it's being tested, the team has designed a series of productivity (functionality) goals thoughout the Alpha and Beta stages.
The first productivity goals, Texture Baking and 3D Paint, will allow artists to import 3D scenes into CrackArt and create textures. This will allow artists to test CrackArt in a production environment while developers focus on functionality without worrying about scene file compatibility, which is one of the areas that needs stronger testing.
Texture Baking
Texture Baking, also known as Render to Textures, is the process of rendering the scene directly into an object's texture. CrackArt's Texture Baking is implemented in the raytracer plug-in, and supports projective rendering. The UV channel of an object (the target) is used to cast rays and intersect them with other objects in the scene (the source), transfering materials, texture, lighting and surface properties to the target's object texture.
3D Paint • Current productivity goal
CrackArt will feature a 3D Paint plug-in to allow users to paint multiple texture channels on their objects with a single stroke. Material channels like ambient, diffuse, specular, bump, displacement, etc, will all be defined by the Brush and applied to the PaintMaterial in real time to create complex materials.
Video Tutorials
The following video tutorials are the fastest way to get started on CrackArt's tools and features.
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Introduction
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Control Panel •Materials Page
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ShaderMaterial and NoiseTexture
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UV Atlas Modifier
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Mayan Skull
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Bezier Splines, Triangulation Objects
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Texture Baking, UV Atlas, Subdivide Modifier.
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Download
Visit the
downloads page to get the most recent version of CrackArt and SceneEngine.
News
OGRE Plug-inMarch 25, 2009
SceneEngine and CrackArt include a new OGRE export plug-in. This plug-in saves OGRE mesh.xml files.
Visit the
OGRE Wiki page for more information about this new plug-in.
Surfacer ModifierMarch 17, 2009
Surfacer is a Topology Modifier that generates mesh surfaces from splines. Surfacer combines in a single modifier the following algorithms: Cap, Extrude, Bevel, Profile and Revolve.
Visit the
Surfacer Modifier Wiki page for more information about this new modifier.
New Curve ShapesFebruary 21, 2009
Rectangle Object, a new Curve shape has been added to CrackArt
The
SymGon Object now creates Stars and Regular Polygons.
A new option to create holes has been added to the
Triangulation Object.
More News...