#include <nodetransform.h>
Inheritance diagram for ScEng::NodeTransform:

Public Member Functions | |
| std::string | GetClassName () |
| BlockType | GetBlockType () |
| Virtual function. | |
| int | NumDependencies () |
| void | SetDependency (int id, Block *dependency) |
| Block * | GetDependency (int id) |
| std::string | GetDependencyName (int id) |
| Gets the name for the specified dependency. | |
| Block * | Clone () |
| Creates a duplicate of this block and all its depenedencies. | |
| int | Save (SceneSave *scene_save) |
| Saves the info for this class. | |
| int | Load (SceneLoad *scene_load) |
| Saves the info for this class. | |
| void | DeleteThis () |
| Deletes this class. | |
Static Public Attributes | |
| static BlockType | block_type |
| std::string ScEng::NodeTransform::GetClassName | ( | ) | [virtual] |
| int ScEng::NodeTransform::NumDependencies | ( | ) | [virtual] |
Returns the number of dependencies return Returns NODE_NUM_FIXED_DEPENDENCYS plus the number of childs for this node
Implements ScEng::Block.
| void ScEng::NodeTransform::SetDependency | ( | int | id, | |
| Block * | dependency | |||
| ) | [virtual] |
Sets a Dependency Sets the dependency depending the id.
Implements ScEng::Block.
| Block * ScEng::NodeTransform::GetDependency | ( | int | id | ) | [virtual] |
The type of this block BlockType Node::block_type( BlockType::NODE, 0x00200000, 0x00000000 )
1.5.1-p1