| AppendVerts(std::vector< GMT::Point3F > new_verts) | ScEng::PolyMesh | |
| DeleteFaces(std::vector< bool > faces_to_delete) | ScEng::PolyMesh | |
| DeleteThis() | ScEng::PolyMesh | |
| DetachFaces() | ScEng::PolyMesh | |
| DoesMapChannelExist(int ch) | ScEng::PolyMesh | |
| faces | ScEng::PolyMesh | |
| FLAGS enum name | ScEng::PolyMesh | |
| GetFaceDeg(int face) | ScEng::PolyMesh | |
| GetFaceFlag(int face, DWORD flag) | ScEng::PolyMesh | |
| GetFaceMaterialID(int face) | ScEng::PolyMesh | |
| GetFaceSmoothingGroup(int face) | ScEng::PolyMesh | |
| GetFaceVert(int face, int vertex_index) | ScEng::PolyMesh | |
| GetNormal(int index) | ScEng::PolyMesh | |
| GetNormalFaceIndex(int face, int n) | ScEng::PolyMesh | |
| GetNumFaces() | ScEng::PolyMesh | |
| GetNumNormalFaces() | ScEng::PolyMesh | |
| GetNumNormals() | ScEng::PolyMesh | |
| GetNumTFaces(int i_m) | ScEng::PolyMesh | |
| GetNumTVerts(int i_m) | ScEng::PolyMesh | |
| GetNumUVWMeshes() | ScEng::PolyMesh | |
| GetNumVerts() | ScEng::PolyMesh | |
| GetTriMesh() | ScEng::PolyMesh | |
| GetTVert(int i_m, int i_v) | ScEng::PolyMesh | |
| GetTVertPosition(int i_m, int i_v) | ScEng::PolyMesh | |
| GetVert(int i_v) | ScEng::PolyMesh | |
| GetVertPosition(int i_v) | ScEng::PolyMesh | |
| Load(SceneLoad *scene_load) | ScEng::PolyMesh | |
| normal_faces | ScEng::PolyMesh | |
| normals | ScEng::PolyMesh | |
| num_faces | ScEng::PolyMesh | |
| num_normal_faces | ScEng::PolyMesh | |
| num_normals | ScEng::PolyMesh | |
| num_verts | ScEng::PolyMesh | |
| PolyMesh() | ScEng::PolyMesh | |
| PolyMesh(TriMesh *tri_mesh) | ScEng::PolyMesh | |
| ReplaceFaceVert(int face, int v1, int v2) | ScEng::PolyMesh | |
| Save(SceneSave *scene_save) | ScEng::PolyMesh | |
| SetFaceDeg(int face, int deg) | ScEng::PolyMesh | |
| SetFaceFlag(int face, DWORD flag) | ScEng::PolyMesh | |
| SetFaceMaterialID(int face, unsigned short mat_id) | ScEng::PolyMesh | |
| SetFaceSmoothigGroup(int face, unsigned int sg) | ScEng::PolyMesh | |
| SetFaceVert(int face, int vertex_index, int vertex) | ScEng::PolyMesh | |
| SetNormal(int id, float x, float y, float z) | ScEng::PolyMesh | |
| SetNormal(int id, GMT::Point3F n) | ScEng::PolyMesh | |
| SetNormalFace(int i_f, int i_v, int id) | ScEng::PolyMesh | |
| SetNumFaces(int nf) | ScEng::PolyMesh | |
| SetNumNormalFaces() | ScEng::PolyMesh | |
| SetNumNormals(int nn) | ScEng::PolyMesh | |
| SetNumTFaces(int i_m, int nf) | ScEng::PolyMesh | |
| SetNumTVerts(int i_m, int nv) | ScEng::PolyMesh | |
| SetNumUVWMeshes(int new_num_uvm) | ScEng::PolyMesh | |
| SetNumVerts(int nv) | ScEng::PolyMesh | |
| SetTVert(int i_m, int i_v, float u, float v, float w) | ScEng::PolyMesh | |
| SetTVert(int i_m, int i_v, GMT::Point3F tv) | ScEng::PolyMesh | |
| SetVert(int i_v, Vert new_vert) | ScEng::PolyMesh | |
| SetVertPosition(int i_v, float x, float y, float z) | ScEng::PolyMesh | |
| SetVertPosition(int i_v, GMT::Point3F v) | ScEng::PolyMesh | |
| TriangulatePolygons() | ScEng::PolyMesh | |
| use_smoothing_groups | ScEng::PolyMesh | |
| USER enum value | ScEng::PolyMesh | |
| uvw_meshes | ScEng::PolyMesh | |
| verts | ScEng::PolyMesh | |