ScEng::StandardMaterial Member List

This is the complete list of members for ScEng::StandardMaterial, including all inherited members.

ActionBegin(int time, int action)ScEng::StandardMaterial [inline, virtual]
ActionEnd(int time, int action)ScEng::StandardMaterial [inline, virtual]
AddBlockListener(BlockListener *listener)ScEng::Block
Block()ScEng::Block
block_idScEng::Block
block_typeScEng::StandardMaterial [static]
BLOCKVECTOR enum valueScEng::Block
Clone()ScEng::StandardMaterial [virtual]
CONTROL enum valueScEng::Block
DATA enum valueScEng::Block
DATA_TABLE_DEPENDENCY enum valueScEng::StandardMaterial
DATAID enum nameScEng::StandardMaterial
DATATABLE enum valueScEng::Block
DeleteAllDependencies()ScEng::Block
DeleteDependency(int id)ScEng::Block
DeleteThis()ScEng::StandardMaterial [virtual]
DeleteThisBlock(bool delete_this)ScEng::Block
DependancyChanged(Block *dependancy, unsigned int message=0, unsigned int parameters=0)ScEng::Material [inline, virtual]
dependantsScEng::Block
DEPENDENCIES enum nameScEng::StandardMaterial
dtScEng::StandardMaterial
EraseDependantFromTable(Block *dependant)ScEng::Block
GetAmbientColor(int t)ScEng::StandardMaterial
GetBlockType()ScEng::StandardMaterial [virtual]
GetClassName()ScEng::StandardMaterial [virtual]
GetDataTable(int id=0)ScEng::StandardMaterial [virtual]
GetDependency(int i)ScEng::StandardMaterial [virtual]
GetDependencyName(int i)ScEng::StandardMaterial [virtual]
GetDependencyType(int i)ScEng::StandardMaterial [virtual]
GetDiffuseColor(int t)ScEng::StandardMaterial
GetDoubleSided(int t)ScEng::StandardMaterial
GetGlossiness(int t)ScEng::StandardMaterial
GetMonoSelfIllum(int t)ScEng::StandardMaterial
GetName()ScEng::StandardMaterial [inline, virtual]
GetNumDataTables()ScEng::StandardMaterial [virtual]
GetNumSubMaterials()ScEng::StandardMaterial [virtual]
GetNumSubTextures()ScEng::StandardMaterial [virtual]
GetOpacity(int t)ScEng::StandardMaterial
GetSelfIlluminationColor(int t)ScEng::StandardMaterial
GetShaderType()ScEng::StandardMaterial
GetSoften(int t)ScEng::StandardMaterial
GetSpecularColor(int t)ScEng::StandardMaterial
GetSpecularLevel(int t)ScEng::StandardMaterial
GetSubMaterial(int i)ScEng::StandardMaterial [virtual]
GetSubTexture(int i)ScEng::StandardMaterial [virtual]
GetSubTextureIntensity(int id)ScEng::StandardMaterial
GetUseColorSelfIllum(int t)ScEng::StandardMaterial
gui_linkScEng::Block
ID_AMBIENT enum valueScEng::StandardMaterial
id_ambient_color enum valueScEng::StandardMaterial
ID_BUMP enum valueScEng::StandardMaterial
ID_DIFFUSE enum valueScEng::StandardMaterial
id_diffuse_color enum valueScEng::StandardMaterial
ID_DISPLACEMENT enum valueScEng::StandardMaterial
ID_FILTERCOLOR enum valueScEng::StandardMaterial
ID_GLOSSINESS enum valueScEng::StandardMaterial
id_glossiness enum valueScEng::StandardMaterial
id_mono_selfillum enum valueScEng::StandardMaterial
ID_NUM_MAPS enum valueScEng::StandardMaterial
ID_OPACITY enum valueScEng::StandardMaterial
id_opacity enum valueScEng::StandardMaterial
ID_REFLECTION enum valueScEng::StandardMaterial
ID_REFRACTION enum valueScEng::StandardMaterial
ID_SELFILLU enum valueScEng::StandardMaterial
id_selfillu_color enum valueScEng::StandardMaterial
id_soften enum valueScEng::StandardMaterial
ID_SPECULAR enum valueScEng::StandardMaterial
id_specular_color enum valueScEng::StandardMaterial
id_specular_level enum valueScEng::StandardMaterial
ID_SPECULARLEVEL enum valueScEng::StandardMaterial
id_use_color_selfillum enum valueScEng::StandardMaterial
Load(SceneLoad *scene_load)ScEng::StandardMaterial [virtual]
LoadBlockDependencies(SceneLoad *scene_load, BlockLoadData *scblock_load_data)ScEng::Block
MakeDependant(int id, Block *dependant)ScEng::Block
MakeDependencyByID(int id, Block *dependency)ScEng::Block
MATERIAL enum valueScEng::Block
MODIFIER enum valueScEng::Block
NODE enum valueScEng::Block
NUM_DEPENDENCIES enum valueScEng::StandardMaterial
NumDependencies()ScEng::StandardMaterial [virtual]
OBJECT enum valueScEng::Block
OkToSetAsDependency(Block *other)ScEng::Block
PLACE_TEXTURE enum valueScEng::Block
PostLoad()ScEng::Block [virtual]
PROPERTIES enum nameScEng::Block
propertiesScEng::Block
RemoveBlockListener(BlockListener *listener)ScEng::Block
RemoveFromDependants()ScEng::Block
ReportChange(unsigned int message=0, unsigned int parameters=0)ScEng::Block
Save(SceneSave *scene_save)ScEng::StandardMaterial [virtual]
SaveBlockDependencies(SceneSave *scene_save)ScEng::Block
SaveBlockInfo(SceneSave *scene_save)ScEng::Block
savedScEng::Block
SCENE enum valueScEng::Block
SetAmbientColor(GMT::Color color_ambient_val, int t)ScEng::StandardMaterial
SetDataTable(DataTable *d, int i=0)ScEng::StandardMaterial [virtual]
SetDependency(int i, Block *dependency)ScEng::StandardMaterial [virtual]
SetDiffuseColor(GMT::Color color_diffuse_val, int t)ScEng::StandardMaterial
SetDoubleSided(bool double_sided_val, int t)ScEng::StandardMaterial
SetGlossiness(float glossiness_val, int t)ScEng::StandardMaterial
SetMonoSelfIllum(float mono_selfillum_val, int t)ScEng::StandardMaterial
SetName(std::string new_name)ScEng::StandardMaterial [inline, virtual]
SetNumSubMaterials(int num)ScEng::StandardMaterial [virtual]
SetNumSubTextures(int num)ScEng::StandardMaterial [virtual]
SetOpacity(float opacity_val, int t)ScEng::StandardMaterial
SetSelfIlluminationColor(GMT::Color color_selfillum_val, int t)ScEng::StandardMaterial
SetShaderType(unsigned int type)ScEng::StandardMaterial
SetSoften(float soften_val, int t)ScEng::StandardMaterial
SetSpecularColor(GMT::Color color_specular_val, int t)ScEng::StandardMaterial
SetSpecularLevel(float specular_level_val, int t)ScEng::StandardMaterial
SetSubMaterial(int i, Material *material)ScEng::StandardMaterial [virtual]
SetSubTexture(int id, Texture *texture)ScEng::StandardMaterial [virtual]
SetSubTextureIntensity(int id, float value)ScEng::StandardMaterial
SetUseColorSelfIllum(int use_color_selfillum_val, int t)ScEng::StandardMaterial
Shade(DifferentialGeometry &dg)ScEng::StandardMaterial [virtual]
StandardMaterial(bool create_dependencies)ScEng::StandardMaterial
sub_texturesScEng::StandardMaterial
sub_textures_intensityScEng::StandardMaterial
SUBTEXTURES enum nameScEng::StandardMaterial
TestDependant(Block *dependant, int &res)ScEng::Block
TEXTURE enum valueScEng::Block
TOOL enum valueScEng::Block
Update(int time)ScEng::StandardMaterial [virtual]
UpdateDataTable(int id=0)ScEng::StandardMaterial [virtual]


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