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OGRE

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D rendering engine (as opposed to a game engine) written in C++ designed to make it easier and intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

SceneEngine implements an OGRE mesh exporter that is accesible in the SDK, in the Lua interface and in CrackArt.

File > Export > Ogre Scene (*.scene)

The OGRE exporter exports all the objects that can be converted to TriMesh to an xml file with the following name:

[OGRE Scene Folder]/ObjectName.mesh.xml


Features

  • Export TriMesh entities as .mesh.xml files.
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