In SceneEngine, complex shading trees can be created by connecting Materials and Textures. Both Materials and Textures are derived from the same base Block, so throughout this document Material means Material or Texture.
Opens the Materials Browser panel.
Displays the New Block panel limited to Materials and Textures and creates a new material or texture based on the selection.
Assings the material that is being edited to the selected nodes.
Creates a new material or texture and inserts it between the material that is being edited and it's dependant.
Removes the material that is being edited from its dependants.
Clones the material that is being edited.
Starts editing the dependant material.
Starts editing the next sibling material.