The SubdivideModifier implements the Catmull-Clark subdivision surface algorithm for polygonal meshes.
num_iterations : (Integer) The number of iterations.
sceng.OpenScene( "scenes/mayan_skull.sceng" ) skull_hp = sceng.GetNode( "Skull HP" ) subdivide_mod = sceng.SubdivideModifier() subdivide_mod:Set( "num_iterations", 2 ) sceng.AddModifier( skull_hp, subdivide_mod )